<!doctype html>
<html lang="en">
	<head>
		<title>three.js canvas - interactive - cubes</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<style>
			body {
				font-family: Monospace;
				background-color: #f0f0f0;
				margin: 0px;
				overflow: hidden;
			}
		</style>
	</head>
	<body>

		<script src="../build/Three.js"></script>

		<script src="js/Stats.js"></script>

		<script>

			var container, stats;
			var camera, scene, projector, renderer;
			var particleMaterial;

			var objects = [];

			init();
			animate();

			function init() {

				container = document.createElement( 'div' );
				document.body.appendChild( container );

				var info = document.createElement( 'div' );
				info.style.position = 'absolute';
				info.style.top = '10px';
				info.style.width = '100%';
				info.style.textAlign = 'center';
				info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - clickable objects';
				container.appendChild( info );

				camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
				camera.position.set( 0, 300, 500 );

				scene = new THREE.Scene();

				scene.add( camera );

				var geometry = new THREE.CubeGeometry( 100, 100, 100 );

				for ( var i = 0; i < 10; i ++ ) {

					var object = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, opacity: 0.5 } ) );
					object.position.x = Math.random() * 800 - 400;
					object.position.y = Math.random() * 800 - 400;
					object.position.z = Math.random() * 800 - 400;

					object.scale.x = Math.random() * 2 + 1;
					object.scale.y = Math.random() * 2 + 1;
					object.scale.z = Math.random() * 2 + 1;

					object.rotation.x = ( Math.random() * 360 ) * Math.PI / 180;
					object.rotation.y = ( Math.random() * 360 ) * Math.PI / 180;
					object.rotation.z = ( Math.random() * 360 ) * Math.PI / 180;

					scene.add( object );

					objects.push( object );

				}

				var PI2 = Math.PI * 2;
				particleMaterial = new THREE.ParticleCanvasMaterial( {

					color: 0x000000,
					program: function ( context ) {

						context.beginPath();
						context.arc( 0, 0, 1, 0, PI2, true );
						context.closePath();
						context.fill();

					}

				} );

				projector = new THREE.Projector();

				renderer = new THREE.CanvasRenderer();
				renderer.setSize( window.innerWidth, window.innerHeight );

				container.appendChild( renderer.domElement );

				stats = new Stats();
				stats.domElement.style.position = 'absolute';
				stats.domElement.style.top = '0px';
				container.appendChild( stats.domElement );

				document.addEventListener( 'mousedown', onDocumentMouseDown, false );

			}

			function onDocumentMouseDown( event ) {

				event.preventDefault();

				var vector = new THREE.Vector3( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1, 0.5 );
				projector.unprojectVector( vector, camera );

				var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );

				var intersects = ray.intersectObjects( objects );

				if ( intersects.length > 0 ) {

					intersects[ 0 ].object.material.color.setHex( Math.random() * 0xffffff );

					var particle = new THREE.Particle( particleMaterial );
					particle.position = intersects[ 0 ].point;
					particle.scale.x = particle.scale.y = 8;
					scene.add( particle );

				}

				/*
				// Parse all the faces
				for ( var i in intersects ) {

					intersects[ i ].face.material[ 0 ].color.setHex( Math.random() * 0xffffff | 0x80000000 );

				}
				*/
			}

			//

			function animate() {

				requestAnimationFrame( animate );

				render();
				stats.update();

			}

			var radius = 600;
			var theta = 0;

			function render() {

				theta += 0.2;

				camera.position.x = radius * Math.sin( theta * Math.PI / 360 );
				camera.position.y = radius * Math.sin( theta * Math.PI / 360 );
				camera.position.z = radius * Math.cos( theta * Math.PI / 360 );
				camera.lookAt( scene.position );

				renderer.render( scene, camera );

			}

		</script>

	</body>
</html>
